![]() Stamina archives that by forcefully limiting what you can do and when, adding a material cost to every swing of your sword or roll to safety, so you have to make them count.īecause there’s no stamina system, that material cost doesn’t exist. It intentionally limits your ability to act so as to teach you to be careful. Combat in these sorts of games follow a very particular rhythm that forces you to be aware of how many attacks you can land without putting yourself at risk. Traditionally, stamina is a foundational element because most of what makes the design of Souls-style combat work flows from it. From mechanics to aesthetics and general vibes, it’s clearly trying to be a Souls-style game.Įxcept Thymesia doesn’t use a stamina bar, one of the fundamental aspects of the genre. ![]() It even ends the introductory tutorial with a boss you’re meant to lose to, a la Demon’s Souls or Elden Ring. Heck, the text that appears on death or activating checkpoints is more or less the same as what you would see in a Souls game, down to the font and text size itself. It is a game where you have a set number of healing potions that automatically refill upon resting at “beacons,” which also revive all the enemies in the area upon use, and collect “memories” by defeating foes to level up with that are left behind on death but can be retrieved should you not die again before reaching them. The sort of light, often hands-off approach to storytelling that provides only as much as you wish to engage with. Where the story is delivered primarily through brief conversations with the rare non-hostile character, and background and lore is found via scraps of text littered throughout the world. ![]() You run through drab, abandoned or crumbling towns and castles fighting monsters and the mindless husks of the populace that remain wandering aimlessly, unlocking shortcuts to make traversal easier and faster. It’s a game where the Souls influence is obvious throughout. It puts you in the role of Corvus, an alchemist who has to relive his memories to concoct a cure (or the next best thing). Thymesia is an action-RPG set in a world beset by a deadly plague. In any other game, that’s not notable, but in one so clearly inspired by From Software’s work? It’s significant. Thymesia is a game without a stamina bar.
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